Daz3D character animated with Glycon3D

True Daz3D Animation Support

Put on a headset. Become your character. Export a real DUF file.

Glycon3D is the easiest way to animate Daz3D characters. No plugins, no middleware, no workarounds. Just you, your character, and a finished animation ready to use in Daz Studio.

See It In Action

Watch a Daz3D character go from standing still to fully animated in minutes.

Animation Without the Headaches

Other tools make you jump through hoops. Glycon keeps your entire workflow inside Daz3D where it belongs.

No Complicated Steps

No extra setup, no confusing configuration, no conversion scripts. If your character works in Daz Studio, it works in Glycon.

No Messy Workflows

Forget bouncing between multiple apps, converting file formats, and hoping nothing breaks along the way. It is just Daz to Glycon and back.

No Intermediate Apps

You do not need to learn another application or install third-party plugins. Glycon handles everything on its own and gives you back a file Daz already understands.

Stay in Daz3D

Your scene, your lighting, your morphs, your materials - all of it stays exactly where you set it up. Glycon adds animation data, not complexity.

Real DUF Output

Glycon exports a valid, native DUF animation file. It is not a hacky workaround or an approximation - it is the same format Daz Studio uses internally.

No Half Measures

Full body and hand tracking mapped to your actual character. This is not a watered-down preview - it is a finished animation you can render immediately.

Three Steps. That's It.

Animating a Daz character has never been this straightforward.

1

Use Your Character from Daz

Load your Daz3D character into Glycon. It keeps everything about your figure intact so the animation fits perfectly when you bring it back.

2

Act Out Your Scene

Put on your VR headset and become your character. Your body movements, hand gestures, and poses are mapped onto the figure in real time. Move naturally - Glycon records it all.

3

Double-Click to Import

Glycon saves a standard DUF animation file for your character. Double-click it, and Daz Studio loads the animation directly onto your figure. No import dialogs, no plugin menus - just your animated character, ready to render.

Native .DUF Export

Glycon3D exports a real, valid DUF file - the same format Daz Studio uses for its own content. There is nothing to convert, nothing to translate, and nothing to fix. The animation file knows which character it belongs to, so Daz Studio applies it automatically.

No plugins or additional scripts are needed. If you can double-click a file, you can import your animation.

It really is that easy.

Step-by-Step Walkthrough

Follow along to see exactly how Glycon gets your Daz character from a static pose to a finished animation.

Daz Studio Select A Character
STEP 1

Choose Your Character

Pick any Genesis 9 character you have in Daz Studio.
If it works in Daz, it will work in Glycon!

Daz Studio FBX export settings
STEP 2

Export Your Character as FBX

In Daz Studio, export your character as an FBX file. That is the only setup you need to do on the Daz side.

Save it or Move it to GlyconFiles/Avatars/

Space Girl 3
STEP 3

Become Your Character in Glycon

Load the FBX into Glycon, put on your VR headset, and step into your character. Your body and hand movements are mapped onto them in real time - what you do, they do.

Note that complex characters might be missing some materials. This is fine and does not affect the animations, but it looks hilarious

Acting class
STEP 4

Record Your Animation

Hit record and act out your scene. Take as many passes as you like. Glycon auto-saves every take as a DUF animation file for your character.

This is all stored stored locally.
Nothing is uploaded to the cloud.
They are not used to train AI.
We don't hold your animations hostage
We don't charge per take.
Do as many takes as you want.

No one will ever see them.

Animation List
STEP 5

Double-Click the DUF File

Back on your desktop, double-click the DUF file. Daz Studio opens it and applies the animation directly to your character. No import menus, no plugins, no extra steps.

Back In Daz class
STEP 6

That's It!

Your character is animated and ready to render. No cleanup, no fixing, no fiddling. Set up your camera and go.

Mouth Tracking - Coming Soon

Body and hand tracking are here today. Facial and mouth tracking support for Daz characters is actively in development and coming in a future update.

Ready to Animate Your Daz Characters?

Download Glycon3D and go from a static pose to a finished animation in minutes, not hours.

Download Glycon3D